Aavegotchis are born with traits. Just like how your traits define who you are as a person, an Aavegotchi's traits are important in determining their livelihood as a ghost too! These multiple traits that they possess influence their Trait Base Rarity, their performance in mini-games, and the wearables that they are allowed to wear. Aavegotchis summoned from portals are born with a combination of randomly-generated traits. However, the Aavegotchi’s traits can change with level, equipped wearables and consumables used.
Randomly Generated Traits
Aavegotchis have six traits:
- AGG = Aggressiveness
- NRG = Energy
- SPK = Spookiness
- BRN = Brain Size
- EYS = Eye Shape
- EYC = Eye Color
Using RPG (Role-playing Game) terminology,
AGG is equivalent to Strength,
NRG is equivalent to Agility,
BRN is equivalent to Intelligence, and
SPK is a wildcard trait. Do note that these traits are not exactly the same as standard RPGs; lower trait values in the Aavegotchi metaverse are also very powerful!
Traits are determined at the point of opening a Portal. Upon opening of a Portal, Chainlink’s VRF random number generator function is called to assign Aavegotchis with random trait values. These trait values are distributed on a bell-curve, and each trait is assigned a value of Common, Uncommon, Rare, or Mythical, depending on its rarity. The chances of getting each trait rarity is shown in the table below:
|Rarity Type||Range (Low)||Range (High)||Percentage|
The bell curve for trait value distribution would look something like the following:
Aavegotchis possess six traits initially, although these may be extended in the future via voting in AavegotchiDAO. Some traits, like the Aavegotchi's body colour (other than plain old white), will be defined by the AavegotchiDAO for every new haunt!
Unlike other games, in Aavegotchi, there is no “optimal” trait. Each attribute (except for eye shape and eye color) has different effects in different mini-games. For example, Aavegotchis with higher energy may perform well in races, but would not perform well in a meditation mini-game.
The tables below detail each trait by rarity. Note: The two tables should be seen as one. It has been split apart to render on mobile devices.
|Eye Shape||Single Dot||Flat Line||T Eyes||Round Eyes|
|Eye Color||*Collateral Colour|
|Eye Shape||Round Eyes||Anime Eyes||Awesome Eyes||Collateral|
|Eye Color||*Collateral Colour|
(L) denotes "Low"; (H) denotes "High"
*Common eye colours take on the colours of the staked collateral on your Aavegotchi. i.e. orange for aDAI, sky blue for aAAVE, purple for aETH etc.
For more detailed information on every single Eye Shape, check out the Eye Shape page.
Spirit Force Trait Modifiers
The type of spirit force that your Aavegotchi has also influences their trait values:
|amWMATIC (Pending Image from Polygon)||BRN +1|
Kinship is your Aavegotchi’s feeling of loyalty towards you. More information can be found on the Kinship page.
Aavegotchis receive experience (XP) for:
- Voting in AavegotchiDAO
- Participating in events held on Aavegotchi Discord (a Typeform will be released during the event for people to complete to receive XP for their Gotchis)
- Playing mini-games (only during certain periods as announced on Discord)
Aavegotchis can also be sacrificed to remove their spirit force and have it transferred to another Aavegotchi. The recipient Aavegotchi will receive 100% of the sacrificed Aavegotchi’s accrued XP.
XP exists as an internal balance on the Aavegotchi smart contract.
XP can be viewed on the Aavegotchi profile page.
Aavegotchis level up as they gain more XP. Every three levels, Aavegotchis receive one Spirit Point that can be allocated towards increasing or decreasing a certain trait. Some wearables can only be worn by Aavegotchis of a certain level.
The higher your Gotchi level, the more guilds they are allowed to join.
For detailed information on the XP required for each level, click here.
Your Aavegotchi level can be viewed on the Aavegotchi profile page.
Like pioneers to the New World, Aavegotchis travel from the Nether Realm to the Ether Realm in groups known as Haunts. The initial Haunt contains 10,000 Aavegotchis. Thereafter, new Haunts must be approved for travel by the AavegotchiDAO. Some wearables can only be worn by Aavegotchis belonging to a certain Haunt.
Think of Haunts as editions, with Haunt numbers being indicated on the Gotchi. There will be no stats differences between Haunts.
Aavegotchi Improvement Proposal 13 introduced an aging mechanic for Aavegotchis.
Gotchis would receive a small boost to their BRS as they age. This is to counteract statistical variance between haunts and reward long term engagement.
For more information, check out the Aging Mechanic page.
These 6 traits are the base traits. To turn Aavegotchi into a full-fledged game in the Gotchiverse, we need more nuanced variables.
Find out what these base traits map into in the Trait Mappings page.