Gotchi Battler
Gotchi Battler is a captivating auto-battler game where two teams of five Gotchis each face off until one emerges victorious. The strength and special moves of each Gotchi are defined by their unique traits, opening the door to a multitude of strategic combinations.
Your mission is to assemble a formidable team, finding the perfect blend of Gotchis whose traits harmonize on the battlefield, and deciding on the formation that will outmaneuver your opponents. Once your team is set, sit back and watch the drama unfold as your Gotchis engage in a captivating battle to the death, bringing your strategic foresight to life!
Trait Mapping
There are 9 core stats that are used in Gotchi Battler, these stats are mapped from the Aavegotchi's 6 on-chain traits (NRG, AGG, SPK, BRN, EYC, EYS) as follows:
Stat | Trait | Description |
---|---|---|
Speed | +NRG | How soon and how often the Gotchi will act |
Health | -NRG | The Gotchi's Hit Points (HP) |
Critical Hit % | +AGG | The chance of the Gotchi landing a critical hit |
Armor | -AGG | The amount of armor the Gotchi has |
Evasiveness % | +SPK | The chance of the Gotchi evading an attack |
Resistance % | -SPK | The chance of the Gotchi resisting a status being applied |
Magic Power | +BRN | Used for Magic Attack and Magic Defense |
Physical Power | -BRN | Used for Physical Attack and Physical Defense |
Accuracy % | EYC/EYS | The chance of the Gotchi landing an attack |
Speed/Turn Mechanics
In order to determine which Gotchi is to act each turn a counter for each Gotchi is stored called the Action Delay. The Gotchi with the lowest Action Delay at the start of each turn will be the one to act that turn, if multiple Gotchis have the same Action Delay then the Gotchi with the highest Speed stat will act. If multiple Gotchis have the same Action Delay and the same Speed stat then one of those Gotchis is randomly chosen to act.
The formula for calculating the initial Action Delay is:
After a Gotchis has acted its current Action Delay is calculated by 100 / Speed and added to their existing Action Delay.
Attacking
In Gotchi Battler, battles are automated, allowing players to watch the action unfold based on the strengths, abilities, and tactics of their assembled teams.
More details could be found in the docs here.
Classes
There are 8 classes of Gotchi in Gotchi Battler. The class of a Gotchi is determined by its best trait. Each Class has its own special move and a leader skill.
Stat | Trait | Special | Leader Skill |
---|---|---|---|
Ninja | +NRG | Spectral Strike | Sharpen blades |
Enlightened | -NRG | Meditate | Cloud of Zen |
Cleavers | +AGG | Cleave | Frenzy |
Tank | -AGG | Taunt | Steel Counter |
Cursed | +SPK | Curse | Spread the Fear |
Healer | -SPK | Blessing | Cleansing Aura |
Mage | +BRN | Thunder | Channel the Coven |
Troll | -BRN | Devastating Smash | Clan Momentum |
The Gotchi Battler Docs contain more information on Special Attacks and Leader Skills.